ARAMON: SEASON 23/24
We led the audiovisual and interactive user experience design for the event, dividing it into three key areas:
MAIN HALL
MAIN HALL
This elongated space became a visual spectacle with a sophisticated projection system. A striking video mapping opened the show, followed by captivating 360º projections during guest speeches, holding the audience’s attention.


INTERACTIVE ZONES
Guests enjoyed our custom Marchica digital photocall, which captured moments and generated videos of attendees dancing with the DJ at the Marchica booth via QR codes.



We also introduced a gamified digital twin of Aramon’s tobogganing experience, engaging guests in a fun competition with prizes for top performers.




IMMERSIVE ROOM
A 5×5 metre cube with 360º projections transported viewers to the most breathtaking locations in Aramon’s ski resorts, offering a fully immersive experience.


